History of Orion Games
Today we will make a virtual trip to Voronezh, the capital of Russian suitera. By an incredible coincidence, there were several companies at once, which even got something playable. Not immediately, not quite interesting, but the potential was visible.
Somehow historically it happened that they did not know how to do good shooters in holy Rus’, and they still do not know how to do it. Strategies – it turned out, tactics – thousands of them, role -playing games – they are still doing, literally contrary to everything. But with the shooters – yes, the misfire. None of the games of this genre is completely good to call the tongue, everywhere there is too much. Poke towards Ukraine and s.T.A.L.K.E.R. I will not be with Metro 2033, since they took, first of all, atmosphere and aesthetics, like shooters – these are very medium games. Strong middle peasants if you allow.
But not about them today. Orion Games. Pretty specific guys who first became famous as the authors of the engine, with whom no one, except them, could cope, and which had so many technological glasses that the launch on modern systems is often accompanied by unpleasant special effects.
These guys with a fashionable Indian on the logo in ten years have gone from the site building in the province, were some time the legislator of the graphic mod and finished completely inglorious. Yes, they also made clones of the game “How to get a neighbor”. I still have no explanation for this phenomenon.
But until this moment we are still far away. In the yard of 2002 and a simple company from the province decided to go beyond the coding on PHP.
Cleaner
The first work of Orion Games was simply disgusting and amateurish –
In fact, the game was created to demonstrate the capabilities of its miracle engine. Alas, they collected nothing more than a clone of Blood II.
Why exactly two, not one? Blood II for Monolith was, in fact, the first full -fledged game and the development of the Lithtech engine, with which at that time they could not control. In the same way the “cleaner” is the first breakdown of the pen.
We play for a simple bartender who went to a bad area and manages to get to hell, in short, I don’t even know how to expand this schizophazia. Yes, it is not necessary-we have in our hands just a giant arsenal of different bunks, a rather high-quality picture and registered for 2004, but at the same time incredibly boring shooting. Boring shooting and incredibly well -aimed enemies.
The whole game is sewn from references to other jackies. The idea “and then we go to hell”-doom and painkiller, the ability to shoot a half-head to shoot zombies or shoot a huge hole in the chest-this is already house of the dead. A huge arsenal, 24 types of weapons – this is not a joke, in which there was even a place, a bitch, a gun with a silencer – from this it blows longing Soldier of Fortune 2. And so, in fact, with everything else. You can safely break through the hole in the stomach of the zombie with a knife, and a cesak, and a bat, and a pipe.
Moreover, the difference between a conventional gun and a gunner with a silencer is a literally different sound of shooting. And five rounds less in the store. Stealth does not work here, because to kill any opponent with a weapon, there is not one bullet in the head, and you can leave any zombies from any zombie.
In other words, it is generally not clear what they wanted to get. For the killer “Duma” – too boring to shoot. For the killer of a “soldier of good luck” – why is there a zombie in general, like blacks and soldiers are few. As a result, the Blood II killer turned out to be the same worthless, but the guys had a noticeable potential. Perhaps if the guys try a little more, they can even collect something less dreary.
And yes, remember the “Nuclear Titbit Flashback”? And award ceremony Gameland Awards?
Yes. The cleaner there on the same day received the Best Action Award 2004. Live with this.
Borderlands
This is no longer a first -person shooter, but the most post -apocalyptic party RPG with magic. Moreover, the authors indicate “Saturn+”, developers of Russian quests, especially the series about Petka and Vasily Ivanovich. How could this happen that the authors of horseradish adventure made RPG on the engine from horseradish shooters – it is incomprehensible. But why exactly “Orion” is simple, “Saturn+” was also a native of Voronezh, and some of the employees of it rushed to Orion.
And it was Orion that ultimately finished and released this opus in a hurry, which directly affected the result. Actually, here we can directly notice, in addition to uncomfortable management, also graphics are worse than in a cleaner or both metro
The plot tells us about a certain world that was destroyed by a mysterious cataclysm, in which people survived and gained the opportunity to fuel with fireballs, but in social terms it was overhanded over the era of feudal fragmentation and purely cold weapons, so here Arkanum with its technologies can not wait for its technologies.
Alas, but from the game it directly carries “Prince 2”. Interface, wildly fascinating battles, and just the approach is felt. I never loved the prince, it was a game exclusively for superhumans, it hurt a simple peasant in it, and he could only do similar if there was no disk with a “followers” or “Baldursheit”. I had here.
The good idea spilled into production hell, not least because of the crooked engine of the game. You know how the time of the time is being changed here? At exactly 23 00, the level is rebooted from daytime to night. Management is a bitch, something with something directly taken from Vampire: The Masquarade-Redemption. GG knows how to run strictly on double click, sticks to furniture, characters and walls and everything, of course, with a physically uncomfortable camera. Add to this a stunned mini-card, on which there is nothing but points-NPC and doors, well, the names of the characters cannot be found before the dialogue, only after the conversation it will come out in the certificate of the level of “Petrovich-human warrior”. I will probably keep silent about random sorties.
That’s what I’m not able to keep silent about is about my acquaintance with this game. Somewhere in 2007, I acquired a pirate disk of category “17 in 1”, on which there was a certain game, promising a curious synthesis of magic and post-core wastelands, which I, a fan of the Follachi, pecked itself.
Fortunately, the game did not start then. I tormented the disk and the game and so, and I listened to the music, and tried to get the textures, well, I wonder what kind of game there is so cool.
After a couple of years, I found a working version and, in my opinion, in vain. I still did not understand whether the game has a high threshold of entry, or it is really bad. Do not wait for the tips – what, they thought, got into the fairy tale? Management on WASD? Ha! Battleship? Jam the dog to death! Quests that are different from “Serve-Brother”? Well, they say they are. Smir dialogs written by the authors of Petka four days of independence are still coming. Taste and color.
I never passed the game, neither now, nor then. And, according to the sensations, no one went through it, I specifically sought passing on the Internet and the Lettlai on YouTube, and all I found is 18 videos for an hour, while there in the last in the comments the people complain that you need to continue the cycle and in general you have not fulfilled the first quest.
Those who say that they still went through the “border”-simply shamelessly lie, or are crazy. I’m even familiar with two such liar. I stumbled up in the zero for one, in LiveJournal-a strange type, a cryptocurumonist who at work endlessly in Ai Si Kew, modeling some kind of pipe and a crooked photo of his face with some robots, a fan of technological singularity, shorter. I stumbled on the second not so long ago, and not only came across – just a person confessed that he had a disk with Mass Effect and the Border Guard, and the Border Guarded earned, unlike the mass effect.
There were terrible times.
The game itself is an incredible shit, which patches are unlikely to help. They managed to go out until 2015, if I may say so.
Metro 2
Whether by 2005 the Orion could collect something less dreary? But no, couldn’t. However, there are only partial guilt here – the game was originally to develop G5 Software, the authors of several addons to the Blitzkrig and Arcades about helicopters. They seemed to even start, made a noticeable part regarding the appearance, and Orion was responsible for the engine. Or maybe not, it is not clear.
In any case, the plot. Here we have, therefore, the year 1952 and the story, about how the son saves his father (and at the same time both the homeland and personally Comrade Stalin from the distraught Beria), heroically sending to the other world a lot of fathers, husbands, son-in-law and children who had the negligence of signing up in a bloody Goebnya and getting an order to exterminate the main character in all possible ways, unless the tanks were driven into this very meter-2, so that the most meter-2.for sure.
There is almost no my little one-so, some hard workers in the corners are hidden, but on the map with the construction of the main building of the Moscow State University you can notice dark citizens in scraps of German uniform. Well, it is necessary how it has been preserved in seven years! The main thing is to remember – you can’t kill more than two peaceful. The death of two hard workers is statistics, the death of the three is a gamer.
In the enemy’s arsenal, inhuman resistance to bullets, truly falcon vision, allowing you to put in a dozen at any distances, and brutal disorder of both the mental and cerebral systems (watch enemies make it a pleasure).
It is difficult for me to understand and accept why there is an anti -tank gun shooting rockets from RPG, but it happens even like that.
At some point, people jump on us in green camouflages armed with walls. Lavrentiy Pavlovich, stop immediately, demoskirovka!
But if seriously, this game is made, unfortunately, with non -nirona Stalinists. Judge for yourself-the plot on serious drove pushes us the idea that Beria was an English spy and tried to kill Stalin with the help of a nuclear bomb, which he was going to undermine in the legendary D-6 bunker. You see? Here we literally have a version of the prosecution, on which Beria himself was shot in 1953, even the Stena, who in the hands of the saboteurs, remind us that after the arrest of Lavrenty Pavlich was charged with, among other things, espionage in favor of Great Britain.
This game is harmful that it is made with a serious face. Add a bit more clowning, a drop of greater crossiness, drive and then the game would really become good.
Orion always tried to support his engine on the tip of technology, here, imagine, bullets leave noticeable pseudo -nerd holes in the walls, like F.E.A.R., And you can inadvertently kill yourself with a ricochet from the pipe. Such ballistics, I remember, was in some of the old builder builds, but did not go to the final game. And thank God
In general, the game shit, but with a certain charm. And because of whom, G5 Sofware or Orion Games is no longer important. The main thing is that the developers have the potential that a little accuracy and efforts is visible – and the hit will come out. But not this time.
Metro-2 death of the leader
The leader is wise, but mortal, actually events are developing already in 1953, only now we play for a girl who saved the protagonist at the end of the original. And Comrade Stalin, who could besiege Beria’s children, is not there, so everything will have to be all ourselves-we again shoot the hordes of the MGBshnikov, collect the cartridges that are accidentally falling into empty communal services from browning, and the anticipation of an evil woman-glassist, which led us the hunt.
Yes, by the way, this is not a full -fledged game, but an addition. Or still a full-fledged game, since the difference with the original is still.
In fact, the difference is that now we do not have an anti-tank gun shooting high-explosive jackets from RPG-2, but there are Molotov cocktails, flamethrower and browning. Also there are still a couple of trunks, there is no way to swear with two hands and, in general, the main character is a girl. Apparently, because of this, she is unable to carry ten trunks with herself-only three. Please choose on your own than you will clean the ranks from opportunists. In general, it can be understood, I generally poorly understand how she manages to jump so cleverly on the roofs in a skirt below the knees even with three machine guns behind her back.
Otherwise, there is no difference with the original. Except, of course, the fact that the game is already thoroughly the product of Orion. Formally G5, along with the original, began to do the addon, but in the end she threw both spotlights. Or not. It is incomprehensible.
Well, a couple more differences are felt. They redrawn the interface, but the gameplay became a little more nimble, there is some roll into realism, finally the soldiers learned to die from one bullet in the head. A trifle, but nice.
In technical terms – full seams. Okay there to make the game as a whole start-after a pair of three manipulations, this is quite real. Another thing is to make the game follow your own scripts. Take at least a level with pokatushki along Red Square, which brought me almost to hysteria. I even climbed to look at YouTube, how his people generally go, and why the car simply at some point in the absence of opponents explodes. And I found it, you won’t believe it, a speedran in which this area is spaced by the Kviksiv and Quilodade, so that enemy vehicles do not appear in principle. The record is set by the Serbian player Vasalava, the time is 6 minutes 54 seconds, set in May 2021. What a joy ..
The inhabited island is a stranger among strangers
It would be softer to say it – I do not really respect the work of the Strugatsky brothers, and especially the second most famous of their work, in which the young communist arrives on the planet of incomprehensible humanoid creatures and begins to teach their lives, along the way, that, they say, everything is going on the plan, and then you, such a superman, have been looking for such a superman.
Soviet science fiction is a specific phenomenon. In Soviet years, after all, how-if you want to write something besides novels about the dramatic increase in dairyry and stories about the competition of concrete mixers, you are not great for your choice. Or to write on the table, simultaneously trying to spit the resulting shield by samizdat, or even exporting to the hill and publishing in conditional Paris or New York, or go to science fiction writers, where a white verse resist a scoop. Two brothers of acrobat, of course, chose the second option – and did not lose.
As much as they, to shit into the brains at once to several generations – none of the sixties writers succeeded. It is especially urgent to read how their inhabited island broke through to release, how the censors directly forced to change the names of the characters and some concepts that, after the editorship, ceased to remind of Soviet realities
Yeah, as you say.
Thanks to all this censorship work, the muddy financial style of these brothers was generated, because there weren’t all these allegories and pathos, such as the country of unknown fathers, who would have known and remembered them at all? But go
Closer to business. At some point, Akella, as if on a grand scale, bought permission in general for all the books of Strugatsky, and, literally, rushed. And then the fashionable director Fedor Bondarchuk began to shoot a blockbuster based on the same notorious book, and, unfortunately, shot.
The previous attempt was in 1993, and from the https://quickbetuk.co.uk/ director such a cult film as a detonator, well, the one in which the trolleybus falls into the water and shots with the filming of stuntmen were used in the video of the Faina of the group of.
In general, in the eve of the mega-film, Akella rolled out three games with a inhabited island in the name. This is an earthling quest, from the luminaries of the STEP Creative Group genre, which became legends even when they made a black cobbler quest for ZX spertrum;This is a step -by -step strategy after Wargaming, the very ones that World of Tanks will release a couple of years later.
And this is “your own among strangers”. From the authors of the “Cleaner”, “Metro-2” and, excuse me, “Borderlands”.
The end was a little predictable. And it turned out so not with a simple one – in fact, before Akella burst into the Orion’s office, they made a completely different game according to their own scenario, but since Akellla decided to call the allergies to the players the motives of the Brothers Strugatsky as soon as possible, she piously agreed to a little remeding her search for a license under the license.
By the way, after the release of all three games in the book, a separate misfortune was released by the film. There were wonderful times.
We play, it means that for Maxim from the period of the book, where he manages to get into sappers for re-education, and is forced to run on the map and minive old automatic machine guns, flamethrows, mortars, automatic tanks and exterminate some mutants, and all this is in such a bitch, an acid graphone, from which, in places, turns around. Well, you understand, yes? The concentrated world inside the sphere, yes?
You did not understand anything
Developers, to be honest, too. They even managed the name of the sapper regiment, not to write what to say about the rest.
Also, among other things, we have literally one weapon for the whole game, a kind of FN F2000 C. Remember these times with the widespread PR of the weapon of the future, a kind of combine for special forces, in which everything should be at once, from the undergrowth and thermal imager to the potato and grill. Dumb weapons of the cosmodesant. I do not want to poke a finger at anyone, but literally one of the very first appearance in the games was in the very first build s.T.A.L.K.E.R., which was a purely test of the engine and was called Oblivion Lost. And then it was relatively justified – GSC had a Venom game: outbreak, where we literally use weapons of the future, simply switching the shooting modes, from a sniper rifle to a machine gun.
Why is it here? Perhaps the answers could be in the very game that the Orions made before the arrival of Akella with a License of the Strugatsky.
Another thing is that we start with the very first modification of this machine, which in the store, just think, seven rounds. Great guys. You tried straight.
But then we were screwed up from Call of Duty or The Elder Scrolls IV (who is closer) – running around on a huge empty map has become a little more meaningful. There is even the opportunity to sit in Baggi and ride to the first mine.
They also realized the so -called Ironsite, that is, aiming through the fly, which was atypical for the domestic games of those years. By the way, they did not make them in any game.
The fate of all the game of the Strugatsky was unenviable, for the most part low ratings, not God the news, what sales, well, except for one game. From GSC. But there is a pulp in another.
In fact, they provoked the appearance of all these games based on the works of the Brothers Strugatsky.
But at the same time, it was they who did not sell the license for the name “Stalker”, therefore, the tricks with the abbreviations, the trip in search of inspiration at the Chernobyl nuclear power plant, the processing of the concept and the endless search for their face were released.
Strugatsky – kings of Midas on the contrary.
The territory of darkness
Well, what can you say at all. This is their worst game.
It would seem that they catch trends, constantly twist the engine, try different approaches, but each time it turns out shit.
Even here, look, we have two heroes, a terrible mutant and some kind of a navigator, at the first special capacity, the second flaunts the arsenal of the firearm, such as Saiga or there An-94.
Otherwise, everything is quite sad. The first and most important problem – and where am I, your mother, generally go. Once upon a time I already tried to play it, but fluttered at the first level. Now progress, I was able to reach the game for the special forces, and then solely due to the fact that I went out for the textures and accidentally stumbled upon the end of the level.
In a previous creation, which, according to the “inhabited island”, they seemed to be able to think of a primitive compass and the possibility of running, in the territory of darkness we are waiting for a more old -school approach.
We can even notice some continuity to ideas. Remember the pursuit of the “leader of the leader”, where the car rode barely and exploded if you do not break the scripts? The developers liked the idea wildly, so the similar chase became so long that it was divided into two parts, in the first we are shooting from the barrels trying to destroy us, motorcycles with machine guns that shoot at us even without a crew, and cunning hard workers with saiga that strive to kill us from one line through a truck.
In the second, we already steer Kamaz ourselves. Maybe.
It would be better to put it in the body again.
The game for Geshka Gorina offers us a scammer with special areas, such as quick running, night vision and slowing down time. By mechanics-it’s just a Kraisis Expirance, there is a scale of power that is spent on these same actions and a health scale that it can regenerate itself, or with the help of another ability, vampirism. It would be just bored if not one harmful problem of the engine, the main character gets stuck in every doorway. Well, not only he – none of the opponents can jump or squat, so it is tightly attached to the room where he sits. And so at every level.
The plot is quite confusing and gloomy. Ainkers here, mercenaries there, black colonels, mutants, TE Virus, generally a mixture of “Gorky-17” and any game about zombies, and all in stalker-like decorations. Ordinary weekend in the Voronezh region.
In general, having played five jokes from this office, you understand what kind of thing is in general, beta testing. There, of course, several people who were supposed to watch and report where the game crashes, where the character gets stuck, where it fails, and so on, well, you know, the basic level of verification. If you start any single-game from Valve, you can see there such a figurine as the “Developer Comments Mode”, where they directly say “here the guys ran too quickly, we put two soldiers more. Then they died in crowds – they unloaded the first -aid kit into the corner ”and so on. Was this done in the production of the lion’s share of domestic games?
It feels like no. Or just beta testerers took from such an environment in which there was an extremely loyal attitude to how it was played, excuse me, the game. And sometimes beta testers were the developers themselves, who simply sat with a blurry eye. Speaking in a simple way-it does not stink of. Whether it is saving, or non -elevated nonsense.
This game is non-fairly shitty. But. You can’t believe it. In 2009, they even thought of calling Dusk 12 and try to sell behind the hillock. It’s even interesting whether foreigners understood that they risked this creation to buy, what kind of posters and vending machines were shoved by levels
By the way, yes. “Shock is in our opinion”. I have never tried them, but the slogan with advertising is knocked right on the subcortex, alas. There was such a chocolate bar in the late nineties to the middle of the zero, which was produced by the Russian concern, which in turn, part of the Nestle. Was and was something. But what a massive advertising campaign was, TV videos, and even a couple of appearance in computer games. In addition to these machine guns, there was still such a toy “Tomorrow of the War” from the Novosibirsk studio Crioland, in which there was not just advertising on the walls, but the main character also recklessly ate on camera, repeating the same damned slogan
Now they are not released, and it is not clear why they were produced. Idea-Fix: to release your series of Batonchiki shock in 2029. Well, that is, just buy a box of censer “sprints” and re -labeling labels. Remind me of this if we live.
Alas, but besides advertising, there is nothing to watch in the game. Well, unless they can say in any way, they will not learn a bitch, there is a potential to do something human. We go further.
New adventures of Kolobok.
Well, what can I say – original.
Children’s time is announced on the channel. No zombies, mutants, stuck in the doors and other amenities from previous games. Here we have a purely acid-failed world, a cheerful round hero who blows circles around the gingerbread world, and is able to beat his enemies only by jumping on them.
There is even support for the gamepad, imagine what progress? And whatever progress was if it also worked!
In general, our task is to help other residents of the bakery town, then jump on drums, then on the heads of caterpillars ..
And what happened next – I don’t know. There was a typical playworm. This is though a children’s game, it is from Orion Games, the last hope of Voronezh merchants.
I’m not sure. Maybe it was just affected that I played from the keyboard and mouse. Maybe the fact is that I just do not like platformers, especially platformers where you can’t shoot or chop. Or maybe it’s still that it is impossible to jump onto the heads of these caterpillars. I try, over and over again, repeating these actions, a jump-by, a jump is a mim, and the caterpillars are not one, but two, I jump, finally successfully, and there are already two new ones, and they all eat different sunflower, they are getting less and less, I try to stop them, but you need three jumps to kill the caterpillar, that is, you need to get through their heads three times.
I get into the settings, I see there that there is a blow on the mouse and another blow. OK. Clicking on the mouse, we jump a second time on the head of the same caterpillar. But while you kill one – two others creep out.
This is madness. Sunflowers end, Kolobok throws the body of an unfinished enemy and runs to grandfather cracker, where he promises to try again. And again. And again ..
I removed my hand from the keyboard. It was all over. Schift-dodes put an end to this story ..
If I had this game in my childhood, I would split the disk against the wall. Or tried to exchange for something else, for example, on Postal 2 or Sven Bomwollen. But for my happiness, the computer in the family appeared only when I was already 14 and I always chose games myself.
This game had a straight indecent number of testers. This is an echoed supernote, who apparently decided that the child would cope with such a film task. Well, this is what it was worth telling the developers “And let’s have a maximum of two living caterpillars at the level”. And you know, I even looked for a video where people go through this damned kolobok, and even found several videos that, by the honing of actions in this segment, reminds me of the best wounds in the Dark Souls, and not the game in some platform for children. It would be to spend the speedlers on it, and not that’s all.
But nevertheless, the funniest you know that? Do not know. The ABSOLUTE Games portal at one time appreciated the “new adventures of Kolobok” at 60 out of 100. Metro-2 received 54 from them. “Death of the leader” – 30. “Inhabited Island” – 28. “Territory of darkness” – 12. Above the new adventures of the Kolobok, only the “cleaner” is evaluated – as if 67!
I stopped understanding ..
Metatron
Now let’s look at the attempt of Orion into our, self -placed and sudden Deus ex. Alas, it turned out as always shit. In order:
Initially, the game was engaged in the game Perfect Play, which jumped from a sinking ship for PCs in time and went to the ocean of mobile games, now it is part of Playrix, one of the largest developers of the games for smartphones – well, you know, hello, hello Austin, and other “midfielders”.
It is quite possible that the name coincided only by chance, but I love the concept of continuity.
Most likely, the Metatron simply repeated the path of the Borderlands, only more tightened.
How it was generally-they conceived a large-scale game, on the Renderware engine fashionable for 2003, they wrote a large-scale plot to it in which the cow could not be robbed, in general, the company “New Disk” was sold with it, which then did not spare money. The developers published announcements in which they promised to pay artists on Kosaryu bucks a month, with the help of Mosfilm they shot a powerful video, and ruled the plot. And so the whole 2003. And the whole of 2004. And the whole of 2005 … Actually, in 2005, Perfect Play was sent three letters, and the project was frozen, and, subsequently, they gave the developments to the “Orion”, which were not afraid of work, and in general adhered to the credo less in a word-more code-more code.
As a result, instead of our Orthodox Desusex, a linear action turned out to be a claim to Stealth and with a graphics frankly outdated for 2008.
Most likely it was finished and released in a hurry, since the crisis, drowning the industry, was already raging in the yard, and it was impossible to hesitate more, and the “new disk” was already unhealthy burned about the ambition of the previous developer. There are neither the same epic videos, nor music (and there is an option with it in the settings), you can not set permission above 1280 by 1024, many bugs, well, everything is as usual. Except one.
She, despite all the shortcomings, is addictive. For some reason, do not believe it, it is interesting to shoot. Even moreover, the mechanics of hacking of technology and terminals are primitive, but cool. Pretty acceptable mechanics spoils the game design. For example, we have a gunner with a silencer and a light sensor, in order, in fact, to hide from enemies. You know how often cartridges will fall for him? Never. It’s just some kind of rofel.
But here, if our health falls below 10, then the slowdown of the time with which you can try, looping, escape into the shelter, or shoot enemy, as it were, from the last forces, is immediately turned on. I liked this feature.
The plot here is frankly confusing, in which the evil government, hackers, biotechnology, and some ancient elves, incomprehensible evil aliens, were mixed up, and all this with an anime, but some kind of strange, twitched. The presentation is lame straight on both legs, as I said – there are no videos here, so our stylish protagonist, suspiciously similar to that chryryr from any part of the Final Fantasy, can only be seen in the Katsets on the engine, and the details of the plot are in a pocket computer. Aesthetics is simply the wildest resembles Deus Ex 2, which Invisible Wars and which no one played in. At some point, the protagonist is abducted and begin to terribly punk, because of which he gets out and turns into some Gayver, drawn from memory, after which we see where the mutant’s legs from the territory of darkness grew from the territory. Or vice versa, God knows him.
And even here, the game designers are actively hung up – in short, the hero has an auto Generation of health throughout the game. Slow, but there is. In the game for the mutant, auto -regeneration is selected, and we are forced to suck out life from rivals. And since they do not go one by one, we need to do it straight without a break. Otherwise, Kirdyk. It will not work endlessly from bullets.
A little more, frankly, the wild isolessness of some moments that I could not pass without Novip 1 is firing.
Even in some old screenshots (the fact that they are old, we still see from the giving out of the filthy blum), we can see that even the shooting with two hands was once conceived by different types of weapons. Would not say that this is a wildly important chip, but its absence is depressing.
But then dialogs were screwed, which do not affect anything and the ability to photograph, which is needed literally once per game. Strangeness is solid, no matter how you look.
It is unfortunate that it turned out as it turned out, and the game was not brought to the level of readiness that was in the same Metro-2. In general, the case with this game is quite funny in that it was from the developments of Perfect Play that the same mutant for the “territory of darkness” grew up, and the stealth came in handy a little later. The shitty graphics, by the way, is quite explained by the fact that the Orionites simply took the assets that made under Renderweire and pulled on their own engine. No, really, the graphics here turned out even worse than in the “Cleaner”. In some way, they even managed to get damage from the fall from a height, and some weapons, for example, a grenade launcher, simply physically not allowed to choose.
In any case, the “new disk” decided that the game was ready enough, paid the developers a small fee, promised royalties from sales, after which you won’t believe it, put the game on the shelf again, released only in 2008, when the Orions, you won’t believe it, already closed. OR NOT
Now we will understand
Black label
Symbolic name. At some point, apparently, in addition to Kraisis, they also fell into their hands with a disk with Condemnd, an action organizer from the Monolith studio. From there, we tried to twist everything that they could – the fighting, the player’s phone and the setting in itself, but did it not cleanly.
In fact, they write that the game was created based on Dashkov’s story of the same name. To be honest, I didn’t read the book. And in general, I never got Dashkov in my hands – these science fiction writers in the nineties divorced just like dirt, that in Russia, that in Ukraine, from which Dashkov, in fact, originally.
I absorbed too many such literature in different periods of my life, and it does not paint me at all.
In general, a distant and terrible future, Moscow of 2025. It turns out that by the middle of the tenths it became boring to live, it became more sad, and even a third of the city was undermined by some terrorists with a dirty bomb, so the government launched the Black Test state program, within which the random person received this very mark, and the gangs of specially trained killers are trying to catch it and as possible to execute it as soon as possible. All for shooting by drones with cameras and a nightly discussion in the corresponding reality show on TV, which is the real Olga Buzova.
Vote with SMS for a short number for the participant you like, make bets, all like that
In case of escape, through this very mark, a person is simultaneously infected with a terrible virus that kills him when trying to jump off. It is possible to convey the mark itself, of course, but no more than ten times, and of course our hero remained extreme.
The ability to catch the mark is extremely small, not only a percentage, there is a very point, scanty chance, the winner for all the years of holding the show happened exactly one thing, well, the main character, having received this very mark, tries to survive, tries to contact those who help him, gives the muzzles of homeless people, skins, pranks, gods of cannibals from Moscow sewers, neverthelessThe developers still breathe unevenly to the digger, in general, everything is as it should. Along the way, we still find routers hanging on the walls, and, picked up to them, or put on ourselves, or spy on the cameras at the level. Classic
“Orion” by 2008 was clearly aware of what their main drawback in the games. Right. They almost completely removed shooting from the game. The firearm, of course, comes across, but they don’t give cartridges to it, well, just like in Mirror’s Edge, shot and threw it away, or you continue to drag and use it as a club. And at the same time, the GG now also knows how to run without a scale for this business, normally hide in the shadows, and even grown his legs.
Here is real, within the framework of the Corror-Stels genre, in which there are not so many games, they performed extremely soundly. You can only scold the inexpressive graphics, which they tried to cover with all their strength to the Blum, the Aschdiar and other lubricants in motion.
Several tracks of Distemper, Amatory and, forgive me, have been added, Top Display (I have not heard this name). Ah, well Animal Jazz on the credits. Zero are so zero. But, estimate, they were added here not like a soundtrack, but as songs that sound here and there – no one canceled such an embibio. It would seem – a trifle, but shows how it has grown up.
Orion gave rise to literally good game made with love. Tedious, almost substantive copying condemnd, but the game, not another circus with mutants.
Moreover, everything is done with the minimum level of tremas or Petrosyanskiy, the maximum is a rather sound irony, well, by the standards of zero. Now it is unlikely that anyone would venture to release. We do not consider the segment with the fleet of anal clowns Treshov, since this is quite a notes of surrealism, and besides, the same terrible future without clowns?
In any case, I liked what now, on the release. The top of the Orion Games creativity, to which they went for so many years. What happened next? And then the publisher “Buk” took the master disk and sent “Orion” literally by three letters. Before that, as I said, they were sent by a “new disk”, taking the unfinished “metatron”. The studio simply did not have any choice how to close, and in the partisan-freelancer to finish and hand over several more spotlights.
PATRIOT
The output of the “patriot” is a rather strange story. Here I released “Orion” “Black Test”, he was left without publishers, and according to various sources, he completely closed, but a year later, without declaring a war, discs with another shooter and the Indian logo in the corner fell on the shelves.
And the logo “Russobit-M”, which, as we know, are rather nimble and unprincipled guys. As of 2009, they were already on the verge of collapse, which was prolonged only with the help of unification with a handful of several more shot down pilots, such as GFI in the Best Vey holding, which went bankrupt by 2012. Not the point.
History here, I am not afraid of this word, autobiographical – it is no longer allegorical, through, say, architecture, numbers of cars and faces, but directly states that history originates in Voronezh. And, alas, we immediately see what is – work without a budget. Grafon is not God the news, the elements of the interface remind of the “black mark”, the milishka is essentially a cut version of what was there. We are a simple engineer with a loss-making plant who made an inaccurate analogues in the world equipment that some kind of khmyr from Moscow bought up to free the territory for a new shopping center. Classic. We break through the hordes of the Chopovtsev in order to give the director the faces for the last time, and immediately encounter the fact that this game is made by Orion. Bug with stuck in the doorway, a campaign, some straight main crutch, on which the engine works, other reasons to pull this strap from the game to the game I simply do not see. We were added to the auto GENTAGEN, which, to be honest, by high and at least somehow makes life easier.
In general, the idea does not succeed, and the main character is nominated to work in Moscow, because why in Voronezh to catch something. There we are already getting a hacks for unloading wagons, and along the way to the employer we find strange glasses, wearing which our perception is changing forever.
Yes, they literally made a parody of the classic militant of Carpenter, and do not particularly hide it. I’ll even say such a seditious thing.
I liked the game. Especially if in the console register FOV at least 75.
We run, hide on shelters, shoot the heads of the employees of reptiloids, robots and incomprehensible ktulham, sometimes looking at the posters, behind which, as usual, lies the true essence of everything that is happening, and keep the way to the tower of the federation, where evil reptilians build the largest relay capitalism, by which the wills are closed by factories.All Holy Rus’. Beauty
Glasses, of course, can be removed, but the effect will be the opposite – we will see a dull shooter in which the hordes of enemies in the setting of conditional Moscow.
Alas, in places the game directly repels enemies with its crazy spam, an ammunition deficit, an irreplaceable balance and attempts to humor. Even the introductory video is made in the form, God forgive me, a parody of “our rash”, and this is absolutely disgusting. The sound is also lame on both legs, they didn’t even leve a voice acting. Nominally the game had a sounder, which was both the main designer of the game, and probably spoke half of the replicas, since the second half of the replicas was said not that a wildly different voice, but in another microphone – absolutely accurately. This, I apologize, can be heard, and this should not be, but given the conditions that Orion had by that time – otherwise it was hardly possible
In short, the game came out a strong middle peasant, but not in those days and not with that Waib. It is not known how she was generally sold and whether the people knew about her outside the notorious review of Maddison, who for some reason made reviews on all their shooters, except, of course, the cleaner
Here to end the story in this place, on a minor note, but imagine this, not everything yet.
Fullly the story of Oriones ends in the same way as VZ.Lab – they made two clones how to get a neighbor, this How to get a neighbor: full glamor And How to get it: Persia Prince and greedy Caliph.
What? Yes! Again, our favorite engine, again an attempt to repeat the old Austrian fun for children of all ages and again came out so -so. Better than VZ, especially in terms of styling graphics and animation, but there are also not enough stars from the sky. “Orion” approached the issue of cloning with fiction, we even have introductory videos here and, I am not afraid of this word, plot. Knat how it can.
Subsequently, the idea also migrated to how to get a neighbor’s neighbor, the oligarch’s holidays and how to get a neighbor from Russia with love, who made someone, but in the developers at the Gamery Forum for some reason VZ is indicated.Lab. I don’t understand anything
Somewhere between the neighbors, “Orion” rolled out once on a farm-the most ordinary Hidden vitaex, after which it was completely silent. Only sometimes they dug up on their hard disks of patches to the games that forgot to release, and dragged them to the site of the passage, notes from the games, and reviews of their work.
The studio has officially died.
But not all, by 2014 she was not back and under a different name, and even climbed into Steam through Greenlight.
XSYON PRELUDE.
This, suddenly, MMO-Zhizhizhach in early access on his own engine. Moreover, initially subscription, but since 2015, “bought and forgot” set to the rails ”. And of course, he still, until 2022, has not left early access. It looks worse than my whole life, for some reason, animations evoke memories of the games of the nineties, but no matter how paradoxical, the servers are still not stopped and still stopped. Probably, there is some kind of core of the game that found its charm in this, ahemist, an uncertain apocalyptic future, I do not know. I bought, ran, swam, exhausted, killed some giant hare, who could not refresh it without appropriate skills, but looked at the horizon for a long time. What was it called there, line spaces? Well, there is a whole limit game, formally not abandoned, won, once or two patches come out a month, ends are held, the game seems to be developing, but extremely deserted.
And there are almost no other games from Orion in Steam. Well, perhaps “Metro-2” with addon, “territory of darkness” and “border”. I would not buy myself the same “black mark” or “patriot”, but figures, “Buki”, apparently, had no special plans for her.
And what “Orion” itself? Where are all his employees? Who knows. They were already experienced by the time the studio closed, and probably found their way through life. Perhaps when relocation to Moscow and far away, they did not have to fight with drug addicts with rusty silencers
Here, for example, Mr. Khudenttsov, who was the key developer of the Orion engine, is quite alive and intact, and it was he who wrote the engine for that very survivor. It’s even funny, but among all the places of work on Linkedin it is Orion Games left in the status of Present. And even more than that, the website of the office still opens and works quite quite, except that the marking has long gone, and the forum is packed to the inconsistency of some spam. True, patches do not give, apparently the fileboard still fell off, but still.
Leave a reply