Desktopdungeons
Sooner or later you will want to play the so-called rogue-like games. The progenitor of this direction in the games was the game Rogue.She is one of the best (albeit old) Rogue-Like game. This genre has many fans, also a lot of Rogue-Like games. Well, competitions are also held in the framework of 7DRL. The meaning of the competition is to make a “pungent” in seven days.
But the course of Rogue-Like has branches. Previously, in fact, there were only Harder “cuckolds”. Nethack, Rogue, Adom, Doomrl … All these games were complex and the most stubborn fans of Rogue-Like games could be passed the first time.
However, the games themselves began to change. Almost all genres of video games have simplified the developers
(even global strategies). For a long time, the “cuckolds” fought until the end. But even in this genre there was a “rehabilitation”. Meet the cubic cod of Desktopdungeons
Gameplay of the game is very simple to explain. You create a character: choose a race for him, class, choose the type of game … “Up” monsters, shake, kill the boss … well, that’s it. Here you can not distribute skills of skills. The main game is one (!) dungeon.Well, the graphics are flawless, yes (for the genre).
From my words it turns out that before us is a simple, boring, uninteresting “pungent”, and besides, the main emphasis is on the schedule. But in such games, the main thing is not a graphics, but a gameplay. However, all this is wrong. Behind the simple, uncomplicated process of the game lies such a depth that those who saw this depth experienced a real buzz in the game.
Speaking of depth
Having chosen heyspincasino.co.uk the character, you fall into the dungeon and ask the question: what to do here?
Calmly, the main goal of the game is to destroy the boss of the dungeon-monster of the tenth level. “Tenth? Just! Yes, I destroyed the Bosses of the greater level, ”you say. However, it will not be so simple to kill him. At first it seems that you will at the end to kill mobs of your level as easily as at the beginning. But! Firstly, mobs with each level become
stronger.For example, to destroy mobs of level 9 (and you 9) will have to
spend more health than if you destroy mobs of level 1 (and you have 1).
Secondly, to spend Potion at first an inconsistent idea, and the worst idea. It is better to restore them by opening new dungeons (yes, here it is possible). It is better to leave all Potion on the boss. Otherwise you will have half of your health at the end of the game, and the only one who remained is boss. And no one else and nothing will be on the map.
Without the generation of the “Horned” no one
Generation- mother of “pants”. In all Rogue-Like games she is. But here DD differed. Monsters are generated only at the beginning. That is, their location will not change. They will stand still, do not move anywhere. This means that the outcome of the party in DD can be easily foreseen. And this is the charm of the game. You seem to fold a brush cube: you calculate the moves;Think where it is better to use
Potion, whom to “wet” immediately, and whom then;And finally, what kind of thing you need to buy, but you better not- you are doing all this in the game all the time.
Fashion, fashion, fashion.
There are 9 mods in the game. I did not open everything, although, it seems to me, this is one of the goals of the game. Some of them can be seen at one of their screenshots at the top.Also, passing more and more dungeons, you will open not only fashion, but also classes of the characters, their race.
Music
But this is the minus of the game. There is almost no it. For the whole game I heard only one song ..
One … one dull song! This can kill the game from the game, but no one prevents you from turning on your music).
Interesting facts
-The game was included in the list of the best 250 indie games in the book “250 Indie Games You Must Play”
-According to the publication Maximumpc is the best game that weighs less than 5 MB.
-The game is made on the Gamemaker engine
Control
One of the advantages of the game. It is not only comfortable, you still do not use all the keyboard buttons (as it was in ADOM). You can walk up, down, left, right and … along the diagonals. This fact solves everything. You can stupidly go around complex opponents to take gold, buy things, pump. You can walk with a mouse.
… and a little more
In the game you can make Worship in a special building. Thus, you agree to the contract. In different buildings – different terms of the contract. In some, you should use only magic, in others – not dispose of it (magic must be disposed of to get a big attack). Your passage style and ease of passage will depend on the choice of the building.
Result
Any player can play DD, even if you have not played “Credels” since childhood.
Simplicity and elegance are combined with a deep and thoughtful gameplay. I personally liked the game. And you, I think, too.
Leave a reply